Polish! Polish! Polish!


My approach to game development has always been to prototype fast, gather feedback and iterate if the idea proves to be good. I finish the core game fast and then spend weeks, months on polishing. It's one of the perks of being a solo dev--I get to decide on everything including how much time I allot for polishing.

Case in point, the Cash Tray Screen from Jeepney Stories in this screenshot. The one above was the version in the previous demo and the one at the bottom is how it looks like now. Everyday I just think of new ideas to add or revise.

Files

Jeepney Stories Play in browser
43 days ago

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